Twitter worked hard to make sure that its initial public offering didn’t turn into the kind of debacle that Facebook FB -3.18% experienced when it started out as a publicly-traded company. Twitter sold 70 million shares for $26 each in its IPO and so far on Thursday things are looking very different than they did back in May 2012. The company operates in a highly-competitive industry, however, and will still have to work hard to justify the valuation that investors have given it, but here are 10 ways Twitter’s IPO differed from Facebook’s IPO: 1. Banker Buying Not Needed. Twitter’s stock hasn’t needed massive support from its bankers to trade above its IPO price and is headed to close well above it on the first day of trading. In May 2012, Morgan Stanley MS -1.41% had to feverishly buy Facebook stock to keep it above $38. 2. New York, New York. Mark Zuckerberg rung in the Facebook IPO on Nasdaq at a ceremony in Menlo Park, Calif. But Twitter chose to buck the long tradition that has seen hot Silicon Valley tech companies list on Nasdaq and instead chose the New York Stock Exchange. Twitter CEO Dick Costolo and the company’s founders showed up in lower Manhattan this morning prior to Twitter’s opening on the NYSE. 3. No Stock Market Glitch. Shares of Twitter started trading on Thursday morning without any problems. In Facebook’s case, an issue with Nasdaq’s computer programming delayed trading for some 30 minutes and caused confusion among traders. As a result, Nasdaq ended up paying a $10 million fine to the Securities & Exchange Commission and tens of millions more to brokers who lost money.
Thursday, November 7, 2013
Ten Ways Twitter's IPO Didn't Turn Out To Be Like Facebook's IPO
Twitter worked hard to make sure that its initial public offering didn’t turn into the kind of debacle that Facebook FB -3.18% experienced when it started out as a publicly-traded company. Twitter sold 70 million shares for $26 each in its IPO and so far on Thursday things are looking very different than they did back in May 2012. The company operates in a highly-competitive industry, however, and will still have to work hard to justify the valuation that investors have given it, but here are 10 ways Twitter’s IPO differed from Facebook’s IPO: 1. Banker Buying Not Needed. Twitter’s stock hasn’t needed massive support from its bankers to trade above its IPO price and is headed to close well above it on the first day of trading. In May 2012, Morgan Stanley MS -1.41% had to feverishly buy Facebook stock to keep it above $38. 2. New York, New York. Mark Zuckerberg rung in the Facebook IPO on Nasdaq at a ceremony in Menlo Park, Calif. But Twitter chose to buck the long tradition that has seen hot Silicon Valley tech companies list on Nasdaq and instead chose the New York Stock Exchange. Twitter CEO Dick Costolo and the company’s founders showed up in lower Manhattan this morning prior to Twitter’s opening on the NYSE. 3. No Stock Market Glitch. Shares of Twitter started trading on Thursday morning without any problems. In Facebook’s case, an issue with Nasdaq’s computer programming delayed trading for some 30 minutes and caused confusion among traders. As a result, Nasdaq ended up paying a $10 million fine to the Securities & Exchange Commission and tens of millions more to brokers who lost money.
Tuesday, September 17, 2013
Apple's big bet on iOS 7 gaming to play out this fall
There's a good reason why a significant portion of Apple's iPhone announcement last week was dedicated to showing off the flagship iOS game series Infinity Blade. That's because with iOS 7 -- rolling out to the public Wednesday -- and the new A7 chip's 64-bit architecture, Apple is signaling to the world that it's dead set on remaining the preeminent mobile-gaming ecosystem.
iOS has long been the leader in that space thanks to its robust platform and the ease with which developers of all sizes -- from single-app makers to triple-A studios with sprawling mobile suites -- can monetize games. Game apps have heavily populated the most downloaded and highest grossing charts since the advent of the
App Store and have launched entire studios to stardom, from Rovio with Angry Birds to King with Candy Crush. Maintaining this edge means delivering not only full-blown Bluetooth controller support -- initially announced at this year's WWDC as part of Apple's MFi (made for iOS) accessory certification -- but urging developers to round out new hardware with top-notch apps that take advantage of the A7. Both strategies are well under way, and Apple is in a strong position to keep the mobile-gaming crown as it brings them to fruition this fall. Apple has long had its sights set on making handheld gaming devices less appealing, a battle mobile apps have been winning. Apple's success against traditional gaming has always hinged on whether or not it can convince iPhone owners that devices like the PlayStation Vita, Nintendo 3DS, and Nvidia Shield cannot keep up with the pace of iOS game development and its impending hardware offerings. Or, at the very least, that those devices are not worth the money. After all, why cast out large chunks of change on a Nintendo or Sony-owned gaming ecosystem, Apple logic goes, when one exists on your smartphone that's steadily catching up to the gaming juggernauts? While 64-bit smartphone chips will be flooding the market come next year -- as well as updated and cheaper portable gaming devices -- Apple is gunning to be there first, with developers at its side and a line of impressive controllers to boot. If it succeeds, it will be a battle already won. Optimizing for the A7 has already begun When iOS 7 goes public, game developers will have already optimized apps waiting for download. It makes sense too when you note that iOS adoption is typically quick and widespread. (One month after iOS 6's release last September, more than 60 percent of users had installed the update.) "The updated versions of Dungeon Hunter 4 and Playmobil Pirates have cleared Apple approval and are up on the iTunes store," said Thomas Price, a representative for mobile game developer Gameloft. The studio also has a dozen more apps waiting for Apple approval, all optimized for the jump to 64-bit with the iPhone 5S and the more minute software tweaks present in the updated Game Center app. More are on the way from a number of high-profile developers. At Electronic Arts, developers are taking advantage of the OpenGS ES 3.0 interface, a cross-platform API -- currently supported only by the Samsung Galaxy S4, HTC One, updated Nexus 7, and Sony Xperia Z -- widely used for smartphone graphics rendering.
App Store and have launched entire studios to stardom, from Rovio with Angry Birds to King with Candy Crush. Maintaining this edge means delivering not only full-blown Bluetooth controller support -- initially announced at this year's WWDC as part of Apple's MFi (made for iOS) accessory certification -- but urging developers to round out new hardware with top-notch apps that take advantage of the A7. Both strategies are well under way, and Apple is in a strong position to keep the mobile-gaming crown as it brings them to fruition this fall. Apple has long had its sights set on making handheld gaming devices less appealing, a battle mobile apps have been winning. Apple's success against traditional gaming has always hinged on whether or not it can convince iPhone owners that devices like the PlayStation Vita, Nintendo 3DS, and Nvidia Shield cannot keep up with the pace of iOS game development and its impending hardware offerings. Or, at the very least, that those devices are not worth the money. After all, why cast out large chunks of change on a Nintendo or Sony-owned gaming ecosystem, Apple logic goes, when one exists on your smartphone that's steadily catching up to the gaming juggernauts? While 64-bit smartphone chips will be flooding the market come next year -- as well as updated and cheaper portable gaming devices -- Apple is gunning to be there first, with developers at its side and a line of impressive controllers to boot. If it succeeds, it will be a battle already won. Optimizing for the A7 has already begun When iOS 7 goes public, game developers will have already optimized apps waiting for download. It makes sense too when you note that iOS adoption is typically quick and widespread. (One month after iOS 6's release last September, more than 60 percent of users had installed the update.) "The updated versions of Dungeon Hunter 4 and Playmobil Pirates have cleared Apple approval and are up on the iTunes store," said Thomas Price, a representative for mobile game developer Gameloft. The studio also has a dozen more apps waiting for Apple approval, all optimized for the jump to 64-bit with the iPhone 5S and the more minute software tweaks present in the updated Game Center app. More are on the way from a number of high-profile developers. At Electronic Arts, developers are taking advantage of the OpenGS ES 3.0 interface, a cross-platform API -- currently supported only by the Samsung Galaxy S4, HTC One, updated Nexus 7, and Sony Xperia Z -- widely used for smartphone graphics rendering.
Tuesday, August 13, 2013
813 Test from staging
The proposed tie-up would lead to less competition in the industry and higher prices for consumers, according to a complaint filed today in Washington federal court. The Justice Department said it seeks to permanently block the merger “or any other transaction that would combine the two companies.” US Airways dropped as much as 12 percent and the bonds of American parent AMR Corp. fell on the news.
The Obama administration said in court papers that it wants to stop the deal because it would remove incentive for US Airways to offer lower prices, and spur higher fares. AMR and US Airways plan to fight the suit, AMR Chairman Thomas Horton said in a memo to employees.
“This transaction would result in consumers paying the price -- in higher airfares, higher fees and fewer choices,” said U.S. Attorney General Eric Holder in a statement. “Today’s action proves our determination to fight for the best interests of consumers by ensuring robust competition.”
The lawsuit, unexpected by analysts and industry executives, marks a sharp break with the Justice Department’s past policy, which allowed six unprofitable airlines to merge over the past five years in an effort to cut costs and end losses.
Bankruptcy Filing
For AMR, which filed for bankruptcy protection in November 2011, the merger would have completed its reorganization and allowed it to exit court protection. AMR last year flew more than 80 million passengers to about 250 destinations, earning more than $24 billion in revenue, the U.S. said.
LINK
US Airways in 2012 flew more than 50 million passengers to 200 destinations, with more than $13 billion in revenue, the government said in its complaint. The airline plunged 8.7 percent to $17.18 at 12:49 p.m. in New York.
Monday, July 29, 2013
Regression ss for pub634
Thursday, June 27, 2013
June 27th Windows 8.1 also has a few business-oriented tricks up its sleeve
This is a tynt test.
The Windows 8.1 Preview launched yesterday with much fanfare at Microsoft’s Build conference in San Francisco. On the other side of the planet, meanwhile, Microsoft was kicking off TechEd Europe, where it revealed the features and benefits of Windows 8.1 for business users.
The upcoming free update includes a massive number of tweaks and new features. Many of them—such as the ability to swipe your hand in front of a webcam to turn pages, and the ability to wirelessly stream media to a TV via an Xbox game console—are aimed exclusively at consumers.
Wednesday, June 26, 2013
Now the title is formal
This is a tynt test.
The Bling Ring, which opened wide in the United States over the weekend, is like most of Sofia Coppola’s other films: occasionally beautiful, freighted with never-quite-articulated existential angst and absolutely unsure of what it has to say. For an hour and thirty minutes, we are treated to the story of a group of teenagers from the LA suburbs who decide to rob a bunch of celebrity houses, get to do this quite a lot before they are arrested, and… that’s it. It’s not so much that one expected a moral treatise from this but that the movie’s refusal to comment on what it’s depicting makes it look asleep at the wheel.
Change the title to something else
This is a tynt test.
The Bling Ring, which opened wide in the United States over the weekend, is like most of Sofia Coppola’s other films: occasionally beautiful, freighted with never-quite-articulated existential angst and absolutely unsure of what it has to say. For an hour and thirty minutes, we are treated to the story of a group of teenagers from the LA suburbs who decide to rob a bunch of celebrity houses, get to do this quite a lot before they are arrested, and… that’s it. It’s not so much that one expected a moral treatise from this but that the movie’s refusal to comment on what it’s depicting makes it look asleep at the wheel.
Another c browser test PUB-753
This is a tynt test.
We don't need to convince you of the merits of a good pair of noise-canceling headphones. But, most of them have their drawbacks — namely, bulky design and a sometimes-undesirable isolation from your surroundings. The Bose QuietComfort 20 Noise Canceling Headphones ($300) fit inside your ear, taking up nearly no space at all, and an aware mode lets you tune into the world around you while still listening to music. The noise-canceling tech rivals most over-ear headphones, while the sound is everything you expect from Bose. A combination mic and remote in the cord lets you control your device or make a call.
Thursday, June 20, 2013
Tuesday, June 18, 2013
Test LA 742 -- Main page
This is a link to a tynt staging page
We don't need to convince you of the merits of a good pair of noise-canceling headphones. But, most of them have their drawbacks — namely, bulky design and a sometimes-undesirable isolation from your surroundings. The Bose QuietComfort 20 Noise Canceling Headphones ($300) fit inside your ear, taking up nearly no space at all, and an aware mode lets you tune into the world around you while still listening to music. The noise-canceling tech rivals most over-ear headphones, while the sound is everything you expect from Bose. A combination mic and remote in the cord lets you control your device or make a call.
Thursday, June 6, 2013
Test SS Bar Staging
This is a tynt test.
We don't need to convince you of the merits of a good pair of noise-canceling headphones. But, most of them have their drawbacks — namely, bulky design and a sometimes-undesirable isolation from your surroundings. The Bose QuietComfort 20 Noise Canceling Headphones ($300) fit inside your ear, taking up nearly no space at all, and an aware mode lets you tune into the world around you while still listening to music. The noise-canceling tech rivals most over-ear headphones, while the sound is everything you expect from Bose. A combination mic and remote in the cord lets you control your device or make a call.
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